chronos vr review

A third-person action RPG set in an intricately connected fantasy world.Expect to pay: $50Developer: Gunfire GamesPublisher: Gunfire GamesReviewed on: Core i7-4770K, 16GB RAM, GeForce GTX Titan Black Multiplayer: N/ALink: Official site. However, where Chronos stands aside is from Nintendo’s beloved franchise is in the character progression system. Once you start getting comfortable with a certain adversary and have their attacks and patterns memorized, you’ll often come across a completely new challenge. Luckily, my instincts took over and I dodged an incoming attack. Dying in Chronos evokes a pang of guilt more than it does frustration. Hearing the rain beating down on the outside of a cave and then venturing fourth into the storm as the tempo rushes up and the lightning crackles is simply astounding. Moments like this are common in the cruel, intense and often unforgiving world of Chronos. In practice, this means only a few minutes lost progress, and Chronos is generous with doors that lead you back to places you’ve already been, eventually revealing the labyrinth to be a honeycomb of interconnected passageways that’s immensely satisfying to fully explore. Four enemies encircled me, with my back against the wall, closing in for the kill.

Chronos also made me rethink the idea that VR needs truly new genres to shine. Every death ages you a year and tosses you out, though you’ll conveniently restart at the last warp crystal you encountered.

Chronos could’ve done more with its aging system, but I like how understated this feature is—it never goes out of its way to point out the connection between skill points and your hero’s aging body. These cookies do not store any personal information. I knew immediately when I’d parried too early. This isn’t to argue that third-person games can’t work in VR – they certainly can, as Lucky’s Tale surely proves, but VR wasn’t utilized in a way that particularly enhances or improves Chronos in any particular way. The best parts of Chronos lie entirely outside of the fact that it’s a VR game. (Think Resident Evil’s HD Remaster for a close analogue).

Chronos’s third person camera frames a series of rooms and corridors and ancient ruins from fixed positions, quietly pulling you into the scope of its environment as you control your hero with a gamepad. Chronos hews closely to the basics of sword and sorcery RPGs, with a simple experience system and combat that relies on attack, block, roll, and parry. On several occasions I accidentally walked off ledges, missed clues, or got turned around completely due to the shifting perspectives and locked camera angles. But Chronos did something for me that Zelda never could.

The setting evokes a unique and compelling tone that can best be described as a weird, yet intriguing, combination of elements found in other series like The Legend of Zelda, ICO, and Dark Souls, if such a thing is even possible. Creating a game with so much depth and content to be available on launch day was surely no small task, but I was left feeling like the lack of items and customization was a missed opportunity, all else considered.

This affects leveling up as well. This website uses cookies to improve your experience while you navigate through the website. Chronos defies the common wisdom that VR is best used—and at its most immersive—in first person. You will receive a verification email shortly. As the brightest and most promising member of your people at the end of the world, you’re single-handedly tasked with adventuring into the depths of an ominous dungeon to reach the end and slay the dragon that threatens the world as you know it. Much of the game’s atmosphere comes from your isolation and the sense of mystery of piecing together the history of a strange land.

NY 10036. Even when I’m utterly absorbed in a game’s world, I don’t feel like I’ve been transported inside my monitor. Share your story with 170k+ monthly readers on VRFocus Creators . Chronos takes place in an alternate reality version of Earth in the distant future that consists of a combination of fantastical elements such as magic and mythical creatures with advanced technology and seemingly robotic adversaries. Where have you been, Mars? Please deactivate your ad blocker in order to see our subscription offer. There was a problem. The entire game takes place from the third-person perspective – you won’t be seeing the world through the eyes of your character in this one. There is no in-game explanation for who you are as the viewer or why you’re able to peer into this world and spy on the main character throughout his journey. There was only one puzzle in the game I felt satisfied for solving—a particularly nasty sliding block puzzle (my weakness!

The L trigger allows for a lock-on similar to The Legend of Zelda: Ocarina of Time‘s infamous Z-Targeting system, and when multiple enemies are present on screen a flick of the right analog stick will move the lock between potential targets. I’d been defeated and forced to restart from the last checkpoint several times by this point, as my once young protagonist was now nearing the age of 40 with a full beard and gravely voice.

While it affords an interesting mechanic for certain puzzles and allows the developers to frame scenes in some truly awe inspiring ways, it feels like more of a hindrance than a blessing.

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When he's not 50 hours into a JRPG or an opaque ASCII roguelike, Wes is probably playing the hottest games of three years ago. The ideas in play are familiar, and the solutions rarely difficult, but each discovered object feels like a mysterious artifact of an ancient civilization, a beat in the rhythm of encountering an obstacle and then the means to overcome it. In truth, it’s largely irrelevant to the gameplay: Chronos is all about the adventure and the environments you will journey through vary so wildly that the name of the locations is distinctly unimportant. Each region of the labyrinth hides a few key parts to find, like a jewel used to unlock a door, a gear to complete an ancient machine, a series of runes to decipher to solve a puzzle. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website.

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