As mentioned last week, they are looking into the overall difficulty discussion. We are currently investigating the issues with Delta errors for Stadia users. Therefore, we are increasing the base difficulty to account for the health reductions for co-op scaling. Seriously, I mean I’m sure it won’t be that big of a increase, but glad the 3-4 man is diff is going down cause rn pubs are full of shitters. I do participate in balance meetings and bring player feedback to these but I also often times don't understand all the things that are being discussed. => you can check out the Known Issues here: Link. Comment by ChrisGansler posted on 3/11/2020 5:21:55 PM: We think the expansion was a good point to make changes to the difficulty as it's a very clear cut. You can find the maintenance notes below: Fixed an issue with new gear set blueprints not being granted as control point rewards. My question to the devs, when the hell did these enemies become Captain America and super soldiers?They are obviously super soldiers enhanced with a serum that allows them to be faster than Olympic record holders, stronger than the Hulk, and have the aimbot of Hawkeye or the Black Widow.In short, if the enemies are as strong as Marvel or DC superheroes, the devs fucked up. Fixing issues causing some Bounty areas to have closed doors, blocking progress. Shadow Tide will be ongoing for the next 12 weeks starting today, with new activities to participate in and new rewards to earn as you progress. Comment by ChrisGansler posted on 3/12/2020 8:17:36 AM: Feel free to sign up to be a game tester with us.
Depending on your result, you earn points that unlock rewards. As talked about today we will change this system and CPs will then be reset in Global Difficulty change in the future. We are also looking into providing the Mask for players that have not received them even though they reached Season Rank 35. Most containers do not take difficulty into account. This also means changing the Global Difficulty will not reset the Seasonal Manhunt and players are required to reset it via the Seasonal Manhunt UI. After we got them back up, the fucking medic dropped his support station insde of the random crates, which gave the generators overshield and we couldn't destory it. I'd have much rather seen them nerf solo health/armor/damage and allow us to actually play other builds when we're alone. The unofficial home for discussing Tom Clancy's The Division and The Division 2; online RPGs from Ubisoft and Massive Entertainment. We are also investigating the possibility to restore the Season Level for players that have been reset. Second, adding more ways enemies can spawn into sections and rooms, while changing it up can go a long way to keep players on their toes. Fixing several separate issues causing NPCs to become stuck when the player is taking over enemy Control Points. Poll 100% of the players and what percent is gonna say “man I wish solo was fucking harder!” 4%? Drew Rechner is the "Ohio guy", he's an Associate Game Director in our studio and I believe he is from Ohio. Fixed an issue that caused friends to appear as offline.
Oh my god... Did they seriously just increase the difficulty even more?
This is a reason why a game can have Character Tiers despite being balanced in theory.For clarification, Fake Balance is caused when the game designer intends to balance the game but fails to do so. I understand the sentiment that we didn't do a perfect job this time around though, don't get me wrong. I assume you're Level 40 and have finished the campaign as you mention also not getting SHD Level progress but are you playing with a set group of Level 40 players or do you see Level 30 players in your games? As the Target Intel system has been removed we are now also removing the unneeded Intel from mailboxes that are spamming some players.
Purely increasing enemy health doesn't make for a good difficulty. Some Hive Skill variants are not receiving the Health and Range bonuses from Skill Tiers. Unscheduled Maintenance - March 12th, 2020, Enemy NPC Health and General Game Difficulty, New comments cannot be posted and votes cannot be cast, More posts from the thedivision community. There is a difference between being "hard" and "just plain unfair" and the devs crossed the line already.Devs need to read the TV Trope The Computer Is a Cheating Bastard and make sure the enemy AI isn't like this.They also need to make sure The Division 2 can fulfill the Rule of Fun trope and right now, it isn't fun with their idea of Fake Balance. Those with Stadia Pro subscriptions will also be able to play the game with 4K resolution and HDR (bandwidth allowing).
Fix NPC's walking right up to me while under a hail of bullets. The Division 2 will also feature cross-play with the PC version of the game, as well as cross-progression for players who own it on Stadia and PC. 5.
So when the Target progression is reset and you see a “replay” mention, you are fine. Yep, they are so detached from their own game. We can't reproduce this when playing ourselves, can you give me a bit more info on this? Fixed an issue that would cause some NPCs to be stuck at spawn in various Control Points. We then also do tests specifics for missions, areas and other things.
There is no need for an increase in difficulty for solo players, we are already paper mache soldiers throwing spitballs at ironmen and they want that to be harder. Your first target, Neptune becomes available to hunt down today.
Edit: This is apparently for people who miss out on it from the Pass. 1.
Comment by ChrisGansler posted on 3/18/2020 5:12:46 PM: Yes. Rule 2 - Harassment and Witchhunting . Under the current circumstances we're trying the best we can but I don't want to make any promises. A weekly recap of everything going on in The Division 2: Warlords of New York – Season 3 begins; new targets, new events, and new looks at returning activities. Totally agree with all three, especially the second one. If your vest talent is just a stat stick or otherwise isn't integral to your setup, give it a try.
That what you get from me not hosting too regularly, sorry about that! Fixing an issue causing players to not be able to progress to another World Tier after finishing the required Stronghold in a group and leaving the group after completing the Stronghold. Get caught up to speed before the patch drops! Coyote’s Mask will drop from Coyote with an increased drop chance on higher difficulties. Fixed an issue that prevented players from gaining seasonal XP from DZ activities. But at the same time, it should not be frustrating and too bullet spongy where you just empty magazine after magazine into an NPC. It's made uber hard, just to be uber hard, slow players down, and impede progress.This shows the devs didn't learn from their mistakes from Division 1 and it's Legendary and Heroic difficulties.
Fixing an issue causing the Specialization Weapons to not unlock when purchasing the Year 1 Pass or its variants. Once you have killed Neptune, you can reset the Manhunt and do it again. When you encounter the more complex issues, such as revive or Gear Set talents not working, please report them as precise as possible. 2. Once you do that, you see a “replay” marker in the UI, which means, you are doing the Target again and that is NOT a progression blocker to Jupiter. That's fair, even as someone far past that particular difficulty bump (350+ SHD levels). Not sure if they did it (as I know they did it in Division 1) but enemies also should be forced to play by the SAME RULES as the players, so they should NOT be able to place down 2 of the same skill (like 2 support stations or 2 turrets).
We are thus lowering many of these values._. Or even worse... this just means some builds likely won't be able to compete. It's called taking advantage of the resources you have and it's very clear Massive is not.It's obvious their beta testing team isn't good enough or these bugs wouldn't have slipped through. This is a list of links to comments made by Ubi/Massive employees in this thread: Comment by ChrisGansler posted on 3/12/2020 10:11:54 AM: I appreciate your comment, means a lot! You can check out The Division 2 Year 1 Roadmap here: Link, The community has provided many guides, tools, and lists: Link.
Our experience in the studio and from our testers are often different from players and that means we can make mistakes. Restorer Hive not healing for every charge consumed, The servers will shut down for an unscheduled maintenance on Thursday, March 12th at, Estimated downtime is approximately 1.5 hours. Had the devs done this, it wouldn't be as bad as it is now.Now, before they or anybody else says, they could have put everything BUT the Warlords of New York levels/area content in the PTS.They would have probably gotten soo much feedback on what we want and what works, this TU8 could have been miles better, but isn't.
Offizielle Webseite. The first League is now also online. Comment by ChrisGansler posted on 3/11/2020 5:29:01 PM: Comment by ChrisGansler posted on 3/11/2020 5:14:27 PM: We briefly talked about the Gear Sets and Talents not being working. This combined makes higher difficulties very challenging at the moment with low build diversity and long encounters because the TTK is too high. Ubisoft, I'm more likely to quit this game-and take my money with me-than play with randos. That's a relief. September 25, 2020 5 Min Read This Week in The Division 2 – September 25. Comment by ChrisGansler posted on 3/12/2020 8:19:26 AM: Oh, I totally messed that up and should have introduced the guests. Fixed an issue where players would become stuck in an infinite loading screen in the Dark Zone. No clue why they thought arbitrary numbers and sliders would be enough for a player to determine what difficulty is appropriate for their level of progress. (When you join a higher difficulty, you get progression). Developer Note: Pre-Warlords of New York content has lower maximum values to weapon damage, skill damage, and armor (etc.) Devs need to be smarter on this, and with constant nerfs (removing skills on weapons and most armor is an EXTREME Nerf) need to stop.Maybe they should learn to beta-test the fucking game FIRST before pushing it out. So when you change the difficulty from Challenging to Heroic, that it also plays differently and that is what they would like to see. (that is also not intended), You can check out The Division 2 Year 1 Roadmap here: Link, The community has provided many guides, tools, and lists: Link. The Division 2 will also take advantage of Stadia’s specialized features. They have seen a lot of comments and this is where they are at the moment. Rule 4 - Bugs and Glitches.
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